Iceberg Interactive has staple-gunned a February release window to the PlayStation 4 and Xbox One versions of Lovecraftian romp, Conarium.
Writing in a post on the game’s official website, developer Zoetrope Interactive revealed that it is currently working on bringing the console release up to scratch with the PC version of the horror title, which is heavily inspired by H.P. Lovecraft’s At the Mountains of Madness.
Among the features included in the console release will be support for both PlayStation 4 Pro and Xbox One X, with players able to select from Favour Performance and Favour Resolution to place an emphasis on frame rate and resolution, respectively.
‘We’re proud to be delivering a visual quality on par with the PC version – Conarium boasts real-time lighting, dynamic shadows and highlights on all platforms. Another hurdle has been level streaming and resource management. Getting the balance right and ensuring smooth loading has been a priority for us – but we’re almost there!’ reads the post.
Lovecraft games have been pretty popular as of late. First of all, we had Call of Cthulhu a few months back (Josh wasn’t all that keen on it, though) and there’s another offering, The Sinking City, arriving in March.
Fingers crossed it’ll be good, eh?